This post would be slightly longish post about an RPG game called Hale
If you have been reading this blog for sometime you would have realized that the writer has a thing or two about RPG’s. While defining RPG as a genre is hard, here goes nothing. In Role-Playing Games where you start from being the poorest of people, person and then gradually become the most powerful (levelling up, gaining xp) and take all sorts of challenges and quests and usually set in fantasy or medieval setting.While the game developer is free to change or implement some of these or more things one could arguably call a game which has the above elements an RPG game.
First of all let’s get the obvious things out of the way, Hale can be found at https://sourceforge.net/projects/hale/ and the wiki and issue/bug tracker can be found at the same site.
Now the project is being by a lone developer called grokmoo and uses subversion on sourceforge.net. One can find the compilation instructions as shared by me on the site itself. As they say a picture says a thousand words so let’s have a go at that for starters.
Well, the game by itself is right now in its infancy even though it might bill itself as a beta. There are just couple of side-quests and there are a few bugs.What I have found about the game a little peculiar is that the game save files are in non-free binary format for which I opened up a bug. Hence when you run on bugs like this one has no idea what to do. I remember FLARE (whom I hope to review some other time) and Dawn-rpg, the code of both incidentally is now hosted on github.I do like both the games because the savefile formats are open. It makes it easier to figure out things in one way.
Anyways, apart from that the other thing which I hated or would like to see better is a way to keep track of the graphics which it uses from opengameart.org. I am instantly reminded of Dawn RPG’s two files, the AssetsLicenseInventory.txt and Assetscheck.sh , the .txt file giving name and credit to resources or/and people from whom the contribution was taken and Assetscheck.sh which would check if any graphic had some explanation or not in Assetscheck.sh, something similar would go a long way in opening this game a bit more.
~/games/dawn-rpg$ ls Assets*
There are also issues of the game not checking so that there are no characters from the same field. You could have two Elf’s, both being rogues or adept or whatever and the game would not bring it your notice.
Right now the game suffers from underexposure and no other developer. For single developers finding time and motivation can be challenging but we live in hope. Even though it is early days yet, the game does have few surprises, already to its credit and more are in the offing.
In other news, SDL 1.3 came up in the Debian world .
$ aptitude show libsdl-1.3-0
Automatically installed: no
Maintainer: Debian SDL packages maintainers
Uncompressed Size: 887 k
Depends: libasound2 (> 126.96.36.199), libc6 (>= 2.12), libdirectfb-1.2-9, libpulse0 (>= 0.99.1), libx11-6, libxcursor1 (>
1.1.2), libxext6, libxi6, libxinerama1, libxrandr2 (>= 4.3), libxxf86vm1
Description: Simple DirectMedia Layer
SDL is a library that allows programs portable low-level access to a video framebuffer, audio output, mouse, and
As can be seen on the homepage, the roadmap still has some to-do things yet and people are talking about June 2012 as when it would be ready. What would be interesting to know if libsdl gets a freeze exception during Wheezy freeze or not and how quickly do other games update their code to be compatible with libsdl1.3 and maybe use some of the features as given on the roadmap.
That’s all for now, Happy gaming 😛